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星球神战

一颗小星球上的神明之战。你是蓝色部落的神,对面还有一位带领红色部落的神。把土地整平让信徒盖房,把帐篷养成城堡,再把他们的信仰化作沼泽、地震和火山,直到红色部落一个人也不剩。

星球神战画面:一颗低多边形小星球上,蓝色和红色部落的帐篷、房子和城堡分布在梯田和海岸上

怎么玩

星球上住着两个部落。小人会自己出门找平地盖房子,房子住满了就再分出新的小人去开荒,所以就算你什么都不做,部落也会慢慢扩张。你能做的是改变大地:点击抬高土地,右键降低土地,帮自己人整出大片平地,或者把敌人的地基挖塌。每个信徒都会给你带来神力,抬地、降地和各种神迹都要花神力。谁的部落先一个人都不剩,谁就输了。

第一次玩,可以在开始菜单里选「新手教程」:跟着提示转动星球、抬地降地、让房子长大、插旗集结、放一次沼泽,大约五分钟。教程里对手的神会先睡着,教程结束才醒来。

聚落怎么长大

聚落只能建在四个角一样高的格子上。房子周围同一高度的平地越多,它就能长得越大,住的人越多,人口涨得越快:

  • 帐篷:周围几乎没有平地,最多住 6 人。
  • 茅屋:周围有三成平地,最多 14 人。
  • 房子:周围有六成平地,最多 26 人。
  • 庄园:周围一圈几乎全是平地,外面一圈也有一半,最多 44 人。
  • 城堡:里外两圈几乎都是平地,最多 72 人。

住在房子周围的平地会变成田地,田地的颜色就是部落的颜色。挨在一起的聚落会抢同一片田,所以与其到处都是帐篷,不如整出几大片平地养城堡。旗杆上的小旗升得越高,说明这座聚落住得越满。

动土的规矩

  • 只能在自己人附近:你的聚落和小人周围一圈才能动土,越大的聚落范围越大。光标变红就说明够不着。
  • 坡度不超过一层:相邻两个角最多差一层,抬高一个山头时,四周的坡会被一起带起来。
  • 按格收费:每有一个角变化一层,就花 1 点神力,所以在山顶上动土比在平地上贵。
  • 地基一动,房子就塌:聚落脚下的格子变得不平,房子会倒掉,里面的人变成小人重新找地方;如果被淹进海里,人就全没了。这条规矩对敌人一样有效。

给信徒下命令

  • 定居:默认状态,小人只管找平地盖房,房子住满才出门。
  • 集结:先插下神旗,小人会走到旗下并合成一支大队,人数越多越强。
  • 进攻:小人主动寻找附近的敌人和敌方聚落。打下来的房子会改插你的旗,归你所有。

集结和进攻时,聚落住到一半就会把人放出来,人口增长会变慢,神力也来得慢,所以打完仗记得切回定居。

六种神迹

  • 沼泽(120):把一片平地变成沼泽,走进去的小人会陷下去。铺在敌人田里还能让他们的房子缩水。
  • 地震(260):一片土地随机起伏,地基被震歪的房子都会倒。
  • 勇者(420):你最大的聚落派出一名勇者,他一个顶三个,会一路烧掉敌人的房子。
  • 火山(800):在指定的地方拔起一座火山,附近的房子全部烧毁,地上留下碎石,要重新动土才能清掉。
  • 洪水(1300):海平面上涨一层,所有低处的聚落都会被淹。要点两次确认。
  • 末日决战(2400):所有人离开家园,走向同一个战场,人多的一方获胜。要点两次确认。

神力条旁边的按钮会随着神力慢慢充满,够用时会亮起来。对手的神也会用同样的神迹,左上角会提示他做了什么,点一下提示就能把星球转过去看。

三档难度

  • 简单:对手想得慢,人口长得也慢,只会用沼泽和地震。
  • 普通:和你条件一样,会动土、会用大部分神迹,比你强很多时才发动末日决战。
  • 困难:出手更快,人口和神力都比你多一些,还会主动挖塌你够得着的房子。

操作方式

  • 电脑:左键抬高,右键(或按住 Shift 点击)降低;按住拖动旋转星球,滚轮缩放;鼠标停在聚落上能看到它的人数。
  • 手机:点按抬高,选「降低」后点按就是挖下去;单指拖动旋转,双指缩放。
  • 快捷键:1 抬升、2 降低、3 神旗,4 到 9 依次是沼泽、地震、勇者、火山、洪水、末日;S、G、F 切换定居、集结、进攻;P 或空格暂停,X 切换两倍速,Esc 取消神迹或打开菜单。

几个小技巧

  • 开局先把自家帐篷周围的格子整平,它很快就会变成房子,神力也会跟着涨。
  • 敌人的聚落离你的人很近时,降一下它的地基就能直接推倒,比神迹便宜得多。
  • 两边隔着海打不到对方时,可以从自己的海岸一点点抬出一座陆桥。
  • 把沼泽铺在敌人去扩张的必经之路上,效果最好。

自由塑造模式

不想打仗的话,可以进入自由塑造模式:没有对手,也没有神力限制,随便堆陆地、刷草地、森林、小镇和冰川,看树木和房屋自己长出来,还能撤销和保存图片。这就是这款游戏最早的「造个星球」玩法。

常见问题

对局会保存吗?

对局每隔几秒会自动保存在当前浏览器里,关掉页面再打开,菜单上会出现「继续这一局」。分出胜负后存档会清除。换设备或清除网站数据后,存档不会同步过去。

手机上会不会卡?

手机上会自动降低地形精度、关闭阴影。如果还是不流畅,可以把星球缩小一点,或者暂停后再慢慢操作。

灵感来自哪里?

星球的样子来自 Oskar Stålberg 2016 年的网页作品 Planet,不规则网格参考了他后来在 Townscaper 里用的做法。星球神战的规则、模型和代码都是游戏夯自己写的。

版本说明

2026-10-06:美术细化。帐篷、茅屋、房子、庄园、城堡全部重新建模,夜里窗户会亮灯,帐篷前有篝火,烟囱冒烟;小人有了手脚,走路摆臂,打仗挥剑,勇者戴金盔、持剑盾、披斗篷,大队举着军旗;田地变成一块块麦田和菜地,四周的树篱带着部落的颜色;树木、灌木、草丛和野花更丰富,悬崖有了岩层,大海和大气更通透,拉近时云会变淡。加入新手教程。音乐增加到五首:菜单里的《星辰之上》,对局中《创世》《丰饶》《神战》轮流,末日决战时换成《末日决战》;动土、建房、刀剑相交、房屋倒塌、各种神迹和下命令都有新的音效,拉近星球能听到海浪和鸟鸣;开始菜单可以分别调节音乐和音效的音量。

2026-10-05:加入两首背景音乐(平静的《创世》和战鼓声里的《神战》轮流播放),神力够用、施放火山洪水末日、胜利和失败都有乐器音效,右上角可以单独关掉音乐;「?」按钮改为打开一张规则卡,列出动土、聚落、命令、六种神迹和快捷键,打开时对局自动暂停。

2026-10-03:从「造个星球」改为神明对战游戏「星球神战」,加入两个部落、五级聚落、六种神迹、三档难度的对手和对局存档;原来的玩法保留为自由塑造模式。

2026-10 首个版本:不规则网格星球、四种地形、7 层高度、自动生长的树木和房屋、昼夜窗灯、随机星球、撤销和自动存档。

How to play

Two tribes live on the planet. Their people walk out on their own to find flat land and build, and a full home sends out a new walker to settle further away, so your tribe grows even if you do nothing. What you control is the ground: click to raise land, right-click to lower it, level wide areas for your own people or dig the ground out from under your enemy. Every follower gives you mana, and shaping land and casting powers both cost mana. The first tribe with nobody left loses.

New to the game? Pick Tutorial on the start menu: it walks you through turning the planet, raising and lowering land, growing a home, gathering at your flag and casting a swamp, in about five minutes. The rival god sleeps until the tutorial is over.

How settlements grow

A settlement can only stand on a cell whose four corners are level. The more flat land at the same height around it, the bigger it grows, the more people it holds and the faster it fills:

  • Tent: hardly any flat land around, up to 6 people.
  • Hut: about a third of the ring around it is flat, up to 14.
  • House: about two thirds flat, up to 26.
  • Hall: nearly the whole ring around it flat and half of the next ring, up to 44.
  • Castle: both rings almost entirely flat, up to 72.

Flat land around a home turns into fields in its tribe's colour. Settlements next to each other compete for the same fields, so a few wide levelled areas with castles beat a scatter of tents. The little flag on each pole climbs as the settlement fills up.

Rules for shaping land

  • Only near your people: you can shape land around your own settlements and walkers, and bigger settlements reach further. The cursor turns red when a spot is out of reach.
  • Slopes of one level: neighbouring corners never differ by more than one level, so raising a peak lifts the slopes around it too.
  • Paid per step: each corner that moves one level costs 1 mana, so shaping a mountain top costs more than flat ground.
  • Move the ground, lose the house: when the cell under a settlement stops being level, the building falls and its people walk out to look for a new spot. If it sinks under the sea, they drown. This works on your enemy too.

Orders for your followers

  • Settle: the default. Walkers look for flat land to build on, and homes only send people out when they are full.
  • Gather: plant your flag first; walkers march to it and merge into one big group. The bigger the group, the stronger it fights.
  • Fight: walkers seek out nearby enemies and enemy settlements. A settlement you win flies your flag from then on.

While gathering or fighting, settlements send people out when they are half full, so your population and mana grow more slowly. Switch back to Settle when the fighting is done.

Six divine powers

  • Swamp (120): turns a patch of flat land into swamp that swallows any walker who steps in. On enemy fields it also shrinks their homes.
  • Earthquake (260): heaves an area up and down at random; every home knocked off level falls.
  • Knight (420): your largest settlement sends out a knight who fights like three and burns enemy homes on his way.
  • Volcano (800): raises a volcano where you point. Homes nearby burn and the ground is left covered in rubble until someone reshapes it.
  • Flood (1300): the sea rises one level and drowns every settlement on low ground. Press twice to confirm.
  • Armageddon (2400): everyone leaves home and marches to one battlefield; the bigger army wins. Press twice to confirm.

The power buttons charge up next to the mana bar and light up once you can afford them. The rival god uses the same powers. Notes in the top left tell you what they did; click one to turn the planet toward it.

Three difficulty levels

  • Easy: the rival thinks slowly, grows slowly and only casts Swamp and Earthquake.
  • Normal: the same footing as you. It shapes land, uses most powers and only calls Armageddon when it is far ahead.
  • Hard: it acts faster, gets a little more population and mana than you, and digs out your homes whenever it can reach them.

Controls

  • Desktop: left-click raises, right-click (or Shift-click) lowers; drag to spin the planet and scroll to zoom. Hover over a settlement to see how many people live there.
  • Phone: tap to raise; with Lower selected, a tap digs down. Drag with one finger to spin, pinch to zoom.
  • Keys: 1 Raise, 2 Lower, 3 Flag, 4 to 9 for Swamp, Earthquake, Knight, Volcano, Flood and Armageddon; S, G and F switch between Settle, Gather and Fight; P or Space pauses, X toggles double speed, Esc cancels a power or opens the menu.

Tips

  • Start by levelling the cells around your first tent. It soon becomes a house and your mana follows.
  • When an enemy settlement is close to your people, lowering one corner of its ground knocks it down, far cheaper than any power.
  • If the sea keeps the tribes apart, raise a land bridge from your own coast one step at a time.
  • Swamps work best on the paths the enemy uses to expand.

Free shaping mode

Not in the mood for war? Free shaping mode has no rival and no mana: raise land, paint grass, forests, towns and glaciers, and watch trees and houses grow on their own, with undo and a picture button. It is the original Pocket Planet toy this game grew out of.

FAQ

Is my match saved?

The match saves itself in this browser every few seconds. Close the page, come back, and the menu offers Continue. The save is cleared once the match is decided, and it does not follow you to another device or survive clearing site data.

Will it run smoothly on a phone?

Phones get a coarser mesh and no shadows. If it still stutters, zoom out a little or pause while you plan.

What inspired it?

The look of the planet comes from Oskar Stålberg's 2016 web toy Planet, and the irregular grid follows the approach he later used in Townscaper. The rules, models and code of Planet Gods were written for GameHangar.

Version notes

2026-10-06: an art pass. Tents, huts, houses, halls and castles are modelled anew, with windows that light up at night, camp fires and smoking chimneys; the people have arms and legs, swing them as they walk and swing swords in a fight, knights wear gold helmets with sword, shield and cape, and war bands carry a standard; fields are now plots of wheat and crops inside hedges in their tribe's colour; more trees, bushes, grass and wild flowers, layered cliffs, a clearer sea and sky, and clouds that thin out as you zoom in. A tutorial. Five pieces of music: Above the Stars on the menu, Genesis, Harvest and War of the Gods in turn during a match, and The Last Battle while Armageddon runs; new sounds for shaping land, building, clashing swords, collapsing homes, every power and every order, waves and birds when you zoom in close, and separate music and sound volume on the start menu.

2026-10-05: two pieces of background music (the calm Genesis and the war-drum War of the Gods, taking turns), instrument calls when a power comes within reach, for volcano, flood and armageddon, and for victory and defeat, with a separate music switch in the top right; the ? button now opens a rules card covering land shaping, settlements, orders, the six powers and the keys, and the match pauses while it is open.

2026-10-03: Pocket Planet became the god game Planet Gods, with two tribes, five sizes of settlement, six divine powers, a rival god at three difficulty levels and saved matches. The original toy lives on as free shaping mode.

First release, 2026-10: irregular grid planet, four terrains, seven height levels, trees and houses that grow on their own, windows that light up at night, random planets, undo and auto-save.

开始神战